Master Strategy to Conquer
Build your empire through deliberate tech progression, resource management, and fleet tactics. No pay-to-win. Only skill.
Deep tech-tree progression • Real resource management • Multiplayer conquest
The Game Loop
Establish
Colonize star systems and manage multiple bases across the galaxy.
Build
Construct specialized infrastructure: energy, economy, research, military.
Research
Unlock 17 technology branches with prerequisites. Every choice unlocks unique playstyles.
Craft
Build fleets with 20 distinct ship types. Composition matters. Tradeoffs matter.
Conquer
Engage in tactical warfare with other empires. Form alliances. Control territory.
Core Game Mechanics
Tech-Tree Progression
17 interconnected technology branches. Energy → Laser → Plasma → Ion → Photon → Disruptor. Prerequisites lock technologies. Every choice shapes your empire.
Resource Strategy
Manage Credits (economy) and Energy (power budget). Energy is a hard constraint. Force real economic tradeoffs. Bigger income? Higher power consumption.
Empire Building
30+ building types with technology prerequisites. Solar Plants → Fusion → Antimatter → Orbital. Strategic placement. Limited resources. Wonder buildings unlock at late game.
Fleet Warfare
20 distinct ships. Weapon effectiveness vs shields. Hangar space management. Megaships (Titan, Death Star) provide fleet bonuses. No single "meta" build.
Why Attrition is Different
Honest Progression
No pay-to-win shortcuts. All advancement through tech research and infrastructure. Skill determines success, not wallet size.
Real Constraints
Energy budget forces meaningful decisions. Can't run everything simultaneously. Emergent metagame where multiple paths succeed.
Strategic Depth
Tech prerequisites create progression trees. Fleet composition requires planning. Territory control demands tactics. No dominant strategy.
Multiplayer Emergence
Alliances, treaties, and territorial warfare. Player economy impacts all. No NPCs controlling the galaxy. Real player-driven politics.
Your Path to Galactic Dominance
Early Game
Week 1-2Starting Empire: 1 colony, basic infrastructure, 5 credits/hour
First Milestones:
- Research Energy 1, Computer 1, Laser 1
- Build first Fighters for defense
- Establish resource production (Metal Processing)
- Unlock Shipyard construction
Income: 5-20 credits/hour
Mid Game
Month 1-2Empire Scope: 3-4 colonies, stellar-drive ships, warp drive technology
Key Achievements:
- Unlock Warp Drive, explore distant systems
- Build Orbital Shipyards (requires Cybernetics 2)
- Field Cruisers and Frigate Carriers
- Establish regional dominance
Income: 50-200 credits/hour
Tech Levels: Energy 5, Computer 4, Laser 3, Warp Drive 2
Late Game
Month 3+Empire Scope: 10+ colonies, optimized economy, capital building, dreadnoughts
Major Milestones:
- Build Capital (10 credits/hour single building)
- Unlock Dreadnoughts, specialized fleet compositions
- Research advanced defenses (Planetary Shield, Planetary Ring)
- Dominate multiplayer regions
Income: 1000+ credits/hour
Fleet Strength: Multiple fleets with specialized roles
Endgame
Month 6+Empire Scope: Optimized economy, Titans, fleet composition strategies, multiplayer dominance
Endgame Content:
- Construct Titans and Leviathans (+5% fleet bonuses)
- Build Death Star (ultimate fleet unit, +10% bonuses)
- Optimize tech tree for specific strategies
- Engage in high-stakes conquest and politics
Income: 5000+ credits/hour (unlimited growth)
Playstyle Options: Economic dominance, military supremacy, alliance control, or hybrid strategies
Frequently Asked Questions
What makes Attrition different from other space games?
Attrition focuses on strategic depth over action gameplay. The 17-branch tech tree with prerequisites means your progression path is unique. Energy budget forces real economic tradeoffs. Fleet composition requires planning. No dominant strategy exists.
Is Attrition pay-to-win?
No. All progression is through tech research and infrastructure building. No microtransactions for power. Skill and strategy determine success, not wallet size.
How long does a game take?
Games span months to years depending on playstyle. Early game is days to weeks. Mid-game is months. Late-game metagame can continue indefinitely. You control your pace.
Can I play casually?
Yes. Resource production is passive. Log in whenever you want. Buildings and research continue offline. No twitchy real-time gameplay required. Strategy, not reflexes.
How does the tech tree work?
17 technology branches with prerequisites. Example: Must research Laser 4 before unlocking Plasma 1. Prerequisites create unique progression paths. Your tech choices define your empire's identity.
What's the resource management like?
You manage Credits (economy) and Energy (power). Energy is a hard constraint. Can't run all buildings simultaneously. Forces strategic choices: bigger economy means higher power consumption. Real tradeoffs.
How many ships are in the game?
20 distinct ship types with unique roles. Fighters (cheap, weak), Cruisers (balanced), Carriers (hangar space), Battleships (expensive, powerful), Titans (megaship, fleet bonuses), Death Star (ultimate unit). Each has strategic purpose.
Is this like EVE Online?
Similar setting, very different gameplay. EVE is real-time twitch action. Attrition is deep turn-based strategy. Think Civilization in space. Strategy over reflexes. Tech trees over instincts.
What happens in multiplayer?
Play in shared universe with other empires. Form alliances, negotiate treaties, wage wars. Control territory. Build economy. Engage in politics. Player-driven galaxy where your choices impact everyone.
When is the full release?
Attrition is actively being developed. Current version is in open beta. Download the launcher and join the empire now. Patch notes and roadmap available in Discord.
Ready to Build Your Empire?
Download the Attrition Launcher and begin your journey to galactic dominance.
Download LauncherAvailable Platforms: Windows (fully supported), macOS & Linux (coming soon)
The launcher will download, install, and manage game updates automatically
✅ Always launch the game through the Attrition Launcher